Monday, 24 October 2011

So many bloody bricks.

T minus 3 days and counting till the final presentation, that's 3 days of finishing, tweaking and last moment changes left to the 8 final images. The first thing to address is what the bloody hell is "Mark" because  at the last presentation I was convinced that I should present my idea with the intention of it being a film. It sounded like a great idea and I was all for it until it finally clicked, I'd have to redo all the compositions again to fit 16:10 otherwise there would be bitter unwanted complaints from the markers...I realized this a few days ago meaning I had less than a week to redo a vast amount that I couldn't possibly get done so I've met it all in the middle.

The ultimate bottom line = Mark is a video game....what kind of game?...you'll have to wait and see! :D

With that out the way I've been re-working 2 images, the first and the city image, here's what I've done so far.







...now back to more work.


Thanks for dropping by!

Friday, 21 October 2011

21st Oct - Doodle

Todays doodle! one of the possible designs for a character from "Mark", the old wizard. Here my intention was to see what I could get done in 30 mins, here was the outcome!.

 
Yes this is how I'm spending my Friday nights, coloring wizards.

Thursday, 20 October 2011

20th Oct - Doodle.

  I gave back the Intuos4 Large I was borrowing a few days ago but today my own Intuos4 Small landed in the post (yay!) It's a fraction of the size but has the same technical specs. Here's the first doodle on it! 


The previous doodle I found myself drawing on the reference to get the line within Photoshop then removing it before painting it in, this time the reference didn't see the light of Photoshop and I had it floating round my desk, this time both painting and drawing the line by eye. What you're seeing is about 1 hours worth of efforts.
Reference obtained from - http://fineart.sk/ (http://fineart.sk/photo-references/comic-artist-various-close-photos/7597200908barbarian2punchinground03jpg)

Now back to dissertation research :(

Thanks for clicking!.

Monday, 17 October 2011

Doodle - Update

Tonight I felt like practicing some shading styles I picked up over the past couple of weeks. After about an hour I churned this out. 


Most of the focus went on the face, something to continue working on as the next step is to try shading the cloth.

(Background image - http://www.mannpictures.com/Art/images/nyc%20alley_jpg.jpg)

EDIT - After another hour -

I think it looks rather swell all things considered.

Sunday, 16 October 2011

WIP - Dr.Venture

Poly painting, something I've wanted to try out for ages Seeing as it may come in handy in the near future I thought to give it a try and dig out the Dr.Venture model I was working on. 

An incredibly quick way to get some nice shading on models which I imagine you can export in a UV form...more experimentation required!

Doodle a day.

It's sinking in that with no plans of the life drawing class for us 3rd years coming back, I need to keep up with sketching and painting to keep these hands active. SO....I'm going to sketch something/paint/re-work an old piece each day until...I dunno :D

With my final presentation of my final project (finally) on Finalday...err...Friday 2 weeks from now I'll most probably be posting my changed compositions in the near future.

Todays doodle -  

Hope you all enjoy your Sunday and see you Monday!.

Saturday, 15 October 2011

Late night digital doodling.

2 presentations down, 1 one more to go.

With Friday over, I have 2 weeks to push further still the idea I'll be working on for 6 months. Not that I would be unhappy working on the other idea but "Mark" definitely took precedent whilst chatting. The lecturers reaction to my work was rather positive and with is advice "Mark" might just be end up being pitched as a film rather than a video game. I have plans now to change at least a couple of the compositions and tweak the last few details in the story. I must say the high point was him saying he loved my work and art style also that he could see it as a "beautiful Russian/Czech animation"....which was nice!

Right now I'm having the night off working on it but I did use my new found confidence in Photoshop to mess around with a few tests tonight -

 
I do like the shading on the belly....time for bed I think...good night!

Thursday, 13 October 2011

2nd time the charm.

2 weeks ago I presented my 3 ideas that received a mixed bag of criticism.  One Lecturer was completely hung up on my lack of story (Which was written but I described it in a rather roundabout way which was very confusing), he made it very clear I needed to re-work the story. and the another gave some genuinely good advice and some subtle hints on how to improve my visual stuff. 2 things rang out, "I had to sort out the story, make is easier to understand across the board" and "Re-work the images" For the record, here is a sample of what I first showed.


Over the summer I was working on these and experimented with various things in Photoshop. I sketched and developed the characters and went about creating digital versions but the Photoshop stuff turned out rather flat and underdeveloped. After the presentation I set about redoing all the compositions with a re-written and re-worked story. I also began re-developing and even removing characters. I took all this new stuff and using what I'd learned from the first batch I started on the digital counterparts. Here is what I'll be presenting for Idea 1 - "Mark"












So that's 2 weeks work.
For the 2nd idea "Save The Vidya Gaem". Here's some of the reworked pieces I'll be showing


The stories have been written, the images drawn and the presentation on the way...here goes nothing!