Tuesday, 6 December 2011

Stay-in-the-chair-3D-Challenges!

Recently I've been setting myself challenges to make something 3D without taking a break. Nothing stops the challenge!

1 - Make the first thing you drew in Adobe illustrator



2. Make the ship from Xenon 2 Megablast


3. Make something with some artistic value




Thank you and good night!

Thursday, 17 November 2011

The beginning of the end.

Tuesday was the first official day of working on my final project. I'd already spent a week or so testing a few technical things out but now there's no drill...this is the real thing!

I'm starting off by creating the first jungle environment. Once that's finished along with the model for "Mark" himself I can quickly finalize the first 2 images.



And here's my modelling so far! (Textures are currently temp)

Vidya Gaems - Now with trees and rocks!

Too bright!
...Too dark!

Wednesday, 2 November 2011

Big lumps of rendering rock.

Major things on the horizon include dissertation work to do, handing in of all the production work for my ideas and getting started on making it all!

First off, a mountain.



Whipped it up in the past hour. All I need to do is make about 20 more along with a couple of trees and I can start piecing the environment together and get a start on making the final 8 images!

As for my dissertation, I'm having such a great time researching I have been pushing back the horrid thought I'll have to academically write all the things in my head. In a nutshell I'll be taking a psychological look at some of the most well known and played video games today and find out how and to what  level they condition the player and encourage more playing...I'd best go get started.

Peace out!

Tuesday, 1 November 2011

HDDammit

Updates have been rather slow due to the time I had to spend on getting ready for the Fridays big presentation. On last Tuesday, due to series of unfortunate events, my HDD was out of action and about 2 weeks worth of work became MIA. For that day I worked 9 hours straight to ensure all the work that had gone would be redone. With that out the way I had just enough time to practice the presentation with the peace of mind everything was up to scratch.

Here are those final images.










And there we have it! now I have till 11/11/11 which is of course the release of Skyrim, but also the date I hand in all my production work for all 3 ideas so I'll be going back and re-doing at least 1 of the 3 ideas to see what I can come up in the last wee bit left....watch this space (bear)!

Monday, 24 October 2011

So many bloody bricks.

T minus 3 days and counting till the final presentation, that's 3 days of finishing, tweaking and last moment changes left to the 8 final images. The first thing to address is what the bloody hell is "Mark" because  at the last presentation I was convinced that I should present my idea with the intention of it being a film. It sounded like a great idea and I was all for it until it finally clicked, I'd have to redo all the compositions again to fit 16:10 otherwise there would be bitter unwanted complaints from the markers...I realized this a few days ago meaning I had less than a week to redo a vast amount that I couldn't possibly get done so I've met it all in the middle.

The ultimate bottom line = Mark is a video game....what kind of game?...you'll have to wait and see! :D

With that out the way I've been re-working 2 images, the first and the city image, here's what I've done so far.







...now back to more work.


Thanks for dropping by!

Friday, 21 October 2011

21st Oct - Doodle

Todays doodle! one of the possible designs for a character from "Mark", the old wizard. Here my intention was to see what I could get done in 30 mins, here was the outcome!.

 
Yes this is how I'm spending my Friday nights, coloring wizards.

Thursday, 20 October 2011

20th Oct - Doodle.

  I gave back the Intuos4 Large I was borrowing a few days ago but today my own Intuos4 Small landed in the post (yay!) It's a fraction of the size but has the same technical specs. Here's the first doodle on it! 


The previous doodle I found myself drawing on the reference to get the line within Photoshop then removing it before painting it in, this time the reference didn't see the light of Photoshop and I had it floating round my desk, this time both painting and drawing the line by eye. What you're seeing is about 1 hours worth of efforts.
Reference obtained from - http://fineart.sk/ (http://fineart.sk/photo-references/comic-artist-various-close-photos/7597200908barbarian2punchinground03jpg)

Now back to dissertation research :(

Thanks for clicking!.